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Publishing

By November 9, 2022 No Comments

Our team intends to be one more piece from your studio. That is our main vision of how a publisher hould be. For this, we offer a series of proposals that range from marketing and communication, through testing and QA, and completed in the completion of all paperworks necessary for publication. In short, we take care of everything can “distract” during the process of developing. In addition to all this, we also offer the possibility of distributing your title in format physical as a collector’s edition internationally.

Project analysis
– We analyze the Project as a whole in order to carry it out end in the best possible way. Forecast!!!
Bureaucracy. paper works
We take care of the paperwork. Relationship with platforms, age ratings and everything that is necessary.
Porting to platforms
We carry out the ports to the different platforms: PS5/5, Switch, Xbox.
QA testing and localization
Complete Testing and QA processes in contact with the platforms for the approval process.
Soft Launch and Post Tracking
You can prepare a Soft Launch, launch and later tracking once launched.

Competing in a global market and against the significant number of titles released each week becomes in most cases a “mission Impossible”. 68% of the titles released by indies in digital platforms without the correct marketing strategy communication do not reach the “break even” and 84% does not invoice more than USD 1,500 or sell less than 5000 units. The reason is that in order to achieve visibility minimum, investment in marketing should be at less than 50% of the cost of development and that, to day today is not attainable even by most indie publishers and of course it is unthinkable for a self-published study. Sometimes globalization and the ease of publishing it turns against us.

To solve this inconvenience, we do not try “fight” against the global market.
We try to get your attention with a calendar
detailed communication and promotions of our games.
That makes it possible for us to keep alive the exploitation of the same for more than 4 years.
To date no Publisher is capable of doing this.
For this we have the help of our analysts, Juan Calos Moya and Nuria Díaz and their company,
Starting Point, which monitors promotions
of each platform and creates its own for
get the most out of the title.
This is not a sprint, this is a long distance race.

Power by Luis Quinstans – BandLand Publishing

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Micropsia Games SpA

contact@micropsiagames.com