Porting Service

We make your market grow by reaching the most important stores in the world.

The porting process is very complex, and few companies offer this service. Our intention is not only to offer the service, but also to help more and more companies to sell their games in large stores, thus also promoting the development of our industry.

Our process:

  • We take your game developed for PC in the Gold Master version, that is, the definitive version, and we pass it through a QA to know its status.
  • Once the status is known, we define the most important markets and focus mainly on them so that the contents of your games are unique.
  • Then we make the port for each one of the consoles, and we appeal so that it meets all the demanding requirements of each one of them, the famous TRC.
  • Finally, we advise you with everything you need so that your game is ready to be published in each of the stores.

We are official developers for Nintendo, PlayStation and Xbox, and we have all the necessary equipment to carry out the tasks entrusted to us.

QA Service

We test your games on all consoles, we go through rigorous processes to ensure the quality of your product.

Here we show you our process:

Initial requirements
In order to do a correct QA, developers will be asked to send a Gold Master of the product with the finished game, which can be executed correctly in a computer with Windows 10, indicating its minimum characteristics. In addition, they must make the following adjustments:
1.- Show on the screen at all times information on the world coordinates of the main character, in order to help improve the position of this within the map.
2.- You must have the command console activated (developer mode) and that it be activated with the letter “Insert”.
3.- It must also provide a menu or adjustment of keys to be able to change the levels of simple form.
4.- The objectives of each of the levels must be specified
5.- Finally, provide help in the event that the testers cannot solve a puzzle or situation that prevents the normal progress of the game workflow.
Phase 1 (preliminary QA)
Phase 2 (Verification by routines)
Phase 3 (Development of a final QA)

Table of recognitions of the bug severity

  1. Blocker: Error that prevents the normal course of the video game from continuing.
  2. Critical: Error that prevents following the line of play correctly, however, it is
    possible to pass them and continue with the game.
  3. Major: Recurring error, which causes problems in the game, but does not prevent
    continue the line.
  4. Minor: Minimal error within the game, it can be perceived when playing trying to
    find the most minute errors.
  5. Cosmetic: Obvious error at first glance, but that does not affect the flow of the game at all
    and it does not impede the player at all.